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 Ranama1/2 rp

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Tykari

Tykari


Number of posts : 4489
Age : 36
Registration date : 2006-11-05

Ranama1/2 rp Empty
PostSubject: Ranama1/2 rp   Ranama1/2 rp Icon_minitimeTue Jun 12, 2007 1:39 pm

Basically this rp strats off after we all moved to the us after differnet martial arts training, during the training we all feel into at least one spring but no more than 3. When you are hit with cold water you become the form of which spring you feel into. It can only be reversed by hot water being poured on you. We are all at the same dojo.
Character sheet:
Name: Kari
gender: female
age: 17
appearnace: hinatta hyuga
bio: she has been traing in a special style fo martianarts and is now at the dojo she had a letter about
springs- drowned boy, drowned vulpine
specila tech- happo fire burst 2

Special techs:
Happo Fire Burst: 2 The simple technique to create and somehow conceal an innumerable amount of fireworks. They use an old fashioned fuse so your opponent has an easy time tossing them out of range or running away. However they do pack a punch.
Hiryu Shoten Ha: 5 The user of this technique must remain "cool" during this while the target(s) attempt to attack them. This creates a mixture of hot and cold and if the user leads the target(s) through a spiral it creates a tornado which usually takes down the target(s) immediately but because it is so hard it takes a long time to master.
Kachu Tenshin Amaguriken: 5 Also known as "Chestnuts roasting on an open fire" because the user is able to move their arms fast enough to pick chestnuts out of an open fire without feeling the heat of the fire. So 0 is normal human dexterity and 5 is the level of speed necessary to pull said chestnuts out of a fire (or punch the hell out of someone quickly.)
Bakusai Tenketsu: 7 Just like people have pressure points this technique applies that to all inanimate objects immediately breaking them and causing debris to fly. There's more to the technique than that though, because of the resulting shrapnel the user eventually develops an immunity to minor injuries and has an overall weakened sense of pain. This technique can be used at 1 but the damage caused by shrapnel doesn't disappear until 4. At 7 the user is able to break objects however they please, whether it's breaking a boulder completely but having none of the shrapnel hit you or using it on the ground and make the ground five feet ahead of you blast shrapnel.
Moko Takabishi: 5 This technique is used to fire a chi blast and is powered and improved with the user's self-esteem. This move can't get as powerful as the Shishi Hokodan but it has obvious emotional advantages.
Shishi Hokodan: 5 This technique is used to fire a chi blast and is powered and improved by the user's despair. At 4 and under this move is a normal horizontal attack like the Moko Takabishi. At 5 the Perfect Shi Shi Hokodan can be used which fires an orb of chi up into the air. When it comes back down the impact causes an explosion hurting everyone around but not the user if their relaxed during the impact but they have to feel despair while creating the orb.
Diaper Snare: 3 A technique in which a special cloth diaper is thrown just right, the top hits the target's pelvis causing the bottom half to wrap under them between the legs and hitting the bottom. The diaper is customized to stay together by contact and so at that point stays on the target. They take a while to remove and are very thick so it slows down anyone not used to diapers after just one, but anyone is affected by any number of diapers higher than that.


TYPES OF SPRINGS:
Drowned Girl-you become a 10 year old girl ((guys only))
Drwned Boy- same as drowned girl but a boy ((girls only))
Drowned Fox- you become a young fox kit
Drowned Dog- become a puppy
drowned cat- become a kitten
drowned vulpine- become a vulpine
drowned panda- become a panda
drowned liger- become liger

cross an animal spring and human spring to beocme a furry
IF you want any other springs pm them to me
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